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Spaceforce Constellations Crack And Patch File Download

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About This Game An action-packed strategy game of galactic conquest! Welcome to a new experience in gameplay and battle your way through a series of devastating space feuds, for supremacy across the universe. Unleash your firepower and launch an arsenal of special attacks to destroy the enemy. Explore the galaxy and distant constellations, where resources, new life forms and fearsome adversaries abound. Destroy your opponents with lasers and missiles, along with a dozen special attacks and weapons you can earn through mining and search for life mini games. Place spaceships in combat formation at the battlefront, keeping in mind that the vulnerable and missile attack ships, should be positioned behind the stronger crafts that are equipped with lasers and abundant health points, in order to engage the enemy and withstand attacks that would otherwise destroy inferior spaceships. When all the crafts of either opposing fleet have been destroyed, the battle is over. If you win, but have damaged crafts, return to the nearest base and mobilise available ships for the next mission. As the game progresses, depending on your leadership status, you have the option of selecting up to four spaceships with different abilities in every space station and a total of six in battle formation. Each spaceship can be upgraded by collecting experience points during combat. The current status is denoted by rank signs. Ships with more experience can withstand greater damage and deliver more powerful hits. The scan button helps detect resources, which can be found by scanning and mining different sectors of the galaxy. Collecting crystals is strategically essential, because special weapons cannot be acquired without them. Without these special weapons, you will be incapable of completing specific missions. There are three types of crystals and their various combinations are required for special attacks. Use the crafting system in space stations to create the sort of crystal needed for the desired weapon. The search for life will grant you life points. While claiming life points, you will get promotions with rewards and additional crystals. Engage in one-on one battles and lead your mother-ship against the enemy's. The battle of the mother-ship is a turn based card collision. The results of all mother-ship battles can be tracked in the space base Hall of fame panel, where your rank is displayed. a09c17d780 Title: Spaceforce ConstellationsGenre: StrategyDeveloper:DreamatrixPublisher:DreamatrixRelease Date: 12 Dec, 2013 Spaceforce Constellations Crack And Patch File Download Huh. I didn't think I could go wrong with a $10 game. I was wrong. The game is so simple, it's not worth playing.. This game has a feel it was developed as a concept but was not fleshed out. It is missing the typical tutorial to get you started with the game. Also missing much of the mechanics to make this an enjoyable experience. I donated to this charity but will not in the future.. I think if you can get get the game on sale for less than 2 dollars it is probably worth it, but for 9 dollars it is definitely not. There is a game here, it is though very much like some solo boardgame in which it feels hard to lose, you just have to grind away. I like the concept of having to try ones luck at find resources at each not - it is kind of a bingo\/minesweeper game . The mothership battles are interesting, moreso than the ship to ship engagements, but they have some strategy as you get further along and more tactical options open up. It is a fairly lite lite strategy game though, so wait till it is on sale i suggest. This is a game that needs far more customization, there seems to be a decent size pool of ships but only gives you access to just a few (like maybe 6 total). With no option to learn new technology, upgrade your ships or explore the galaxy in a non-linear fashion this game is lacking in any sort of depths.It seems to clock in around 4 hours of gameplay and with no real options to mange your fleet could not recommend getting this unless it's cheaper.. I've discovered that spending $10 dollars on a Starbucks latte and a pack of chicken nuggets provides an experience which is more entertaining and more satisfying than this game. On the surface, the concept of this game looks good. Turn-based space combat...what can go wrong?The reality is that the gameplay is extremely repetitive, with no customization, no real strategy, no tactical options, and no depth whatsoever. The concepts employed here would make for a solid hex-style board game, but for a video game, they fall painfully flat. There is no tutorial of any kind to introduce the player to the game-world (leaving the player immediately immersed in a two-dimensional unbranded universe), with the occasionally commentary scene provided as pure filler. The little snippets of story mean absolutely nothing in the experience of gameplay. ....Getting down to the mechanics, under this thin veneer of a unique game-universe... The regular combat structure lacks any imagination, with just three basic combat techniques (lasers, missles, and AoE missiles) and a handful of special options. The mini-game required to aquire the crystals used for the special attacks grow old fast and are not worth the time or effort. The mothership battle card-based minigame is completely random and a defeat doesn't actually end the game---It really doesn't make much sense.... nor does the "search for life" mini-game, which has the same mechanics as the crystal hunting mini-game and no impact on the game itself. All of the mechanics of these gameplay elements are filler-pieces. I've been very disappointed by PC sci-fi games in general... for the past 18 months, high-end "finished projects" were released in less-than-beta state (i.e. Sword of the Stars II---which to K and his team, was meticulously repaired and improved over the course of the following year), not to mention the painfully incomplete Legends of Pegasus, which set a new low for sci-fi titles (and bankrupted the studio which produced it). Spaceforce Constellations, sadly, is clearly a complete product (unlike the other aforementioned bombs), and it does actually work---no bugs, no hangups, no crashes, no leaks... but the complete product is a mono-dimensional waste of time---and in full 1920 HD, the combat scenes looks terrible. As another commenter suggested, if this game were to be flushed extensively with variety----ship design options, ship equipment options to change both ship aesthetics and functional load-outs, a research tree to develop new equipment with which to customize those ships, and actual decision-moments in the game to shape the direction and outcome of this incredibly generic story (i.e. developing alliances with multiple plot-directions), perhaps this could be evolved into an experience worth playing. Such advancements would require a lot of effort and still might not be worth the price of a latte and chicken nuggets, unless the constellation-filler became more substantial than the mechanically separated chicken preferred by McDonalds for their tastey treats.(If this developer has any sense, they would slim the game down and release it for free as a flash game. On the other hand, I've played better flash games than this.). I've discovered that spending $10 dollars on a Starbucks latte and a pack of chicken nuggets provides an experience which is more entertaining and more satisfying than this game. On the surface, the concept of this game looks good. Turn-based space combat...what can go wrong?The reality is that the gameplay is extremely repetitive, with no customization, no real strategy, no tactical options, and no depth whatsoever. The concepts employed here would make for a solid hex-style board game, but for a video game, they fall painfully flat. There is no tutorial of any kind to introduce the player to the game-world (leaving the player immediately immersed in a two-dimensional unbranded universe), with the occasionally commentary scene provided as pure filler. The little snippets of story mean absolutely nothing in the experience of gameplay. ....Getting down to the mechanics, under this thin veneer of a unique game-universe... The regular combat structure lacks any imagination, with just three basic combat techniques (lasers, missles, and AoE missiles) and a handful of special options. The mini-game required to aquire the crystals used for the special attacks grow old fast and are not worth the time or effort. The mothership battle card-based minigame is completely random and a defeat doesn't actually end the game---It really doesn't make much sense.... nor does the "search for life" mini-game, which has the same mechanics as the crystal hunting mini-game and no impact on the game itself. All of the mechanics of these gameplay elements are filler-pieces. I've been very disappointed by PC sci-fi games in general... for the past 18 months, high-end "finished projects" were released in less-than-beta state (i.e. Sword of the Stars II---which to K and his team, was meticulously repaired and improved over the course of the following year), not to mention the painfully incomplete Legends of Pegasus, which set a new low for sci-fi titles (and bankrupted the studio which produced it). Spaceforce Constellations, sadly, is clearly a complete product (unlike the other aforementioned bombs), and it does actually work---no bugs, no hangups, no crashes, no leaks... but the complete product is a mono-dimensional waste of time---and in full 1920 HD, the combat scenes looks terrible. As another commenter suggested, if this game were to be flushed extensively with variety----ship design options, ship equipment options to change both ship aesthetics and functional load-outs, a research tree to develop new equipment with which to customize those ships, and actual decision-moments in the game to shape the direction and outcome of this incredibly generic story (i.e. developing alliances with multiple plot-directions), perhaps this could be evolved into an experience worth playing. Such advancements would require a lot of effort and still might not be worth the price of a latte and chicken nuggets, unless the constellation-filler became more substantial than the mechanically separated chicken preferred by McDonalds for their tastey treats.(If this developer has any sense, they would slim the game down and release it for free as a flash game. On the other hand, I've played better flash games than this.). Huh. I didn't think I could go wrong with a $10 game. I was wrong. The game is so simple, it's not worth playing.. To be honest I thought the game would have more to it. Way too much combat. It wasnt what I thought it would be.Thought there would be more research,weapons,ships etc.The game is pretty much a kill fest and no thinking.The graphics are good,sound is good but play wise not so good.If the game was more than $9.99 I would of asked for a refund,sorry :(. This game is unfinished and glitchy on startup. Overall it's terrible, not fun to play and a waste of money.

 
 
 

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