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Immortal Defense Crack Folder Download

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About This Game Immortal Defense has been widely praised for the game's storytelling and unique twist on the tower defense genre, many consider it a cult classic of the subgenre. Its story was written by novelist Jeanne Thornton, and its universe is based on the novel Raberata by Robert Bisno. This new Steam release features many improvements over the original release: Steam achievements which grant gameplay bonuses, leaderboards, improved graphics and performance, widescreen support, an improved level editor, and much more.WARNING: This game involves a lot of flashing lights and visual effects. If you have sensory issues, such as epilepsy, this game might cause more problems for you than other games. There is a way to turn the visual options down, but even with all the options turned down, it can still be quite flashy.Immortal Defense has a story-driven campaign with 100 core levels and 50 optional side-quest levels (which can be completed for bonuses that help you with the core levels). The game takes about 20 hours to complete everything in. The game comes with the soundtrack, which is by Long Dao and classical composer Walter Eres. There are also Steam Cards which were hand-painted in watercolor just for this Steam release.There are 26 types of enemies, each with its own abilities and unique interactions with one another, and 11 types of towers, each of which goes through different forms as they are upgraded, and each of which gains new abilities as the player collects achievements. These are not standard enemy types like "flying" or standard tower types like "long range and slow"--you haven't seen these before in other tower defense games. The game also comes with a level editor, with Steam Workshop support, and is pre-packaged with an extra 62 levels created by fans.Note: The game was first released on May 31, 2007, and was updated with new content in 2009, and then again significantly improved for its Steam release in August 2015. 6d5b4406ea Title: Immortal DefenseGenre: Action, Indie, StrategyDeveloper:Studio EresPublisher:Studio EresRelease Date: 29 May, 2007 Immortal Defense Crack Folder Download I bought it out of curiosity but it was a lot more than i had expected.. It doesn't look like much, with graphics that would be more at home in a game made on the turn of the millenium, but I struggle to imagine how the bizarre setting of pathspace the game is set in could be presented another way.This game is Tower Defence at its WEIRDEST. And this always sounds corny on reviews I read but boy is it story driven. Like, basically as advertised.Great game to drop in and out of, the game boots quickly and each individual stage is less than 10 minutes (barring the tiny handful of 'endless' stages) and no sound-only cues, so you can play it on the fly between stuff.I'm not some kind of Tower Defence conneisseur, I've only played a handful before playing ID, but it has more space for unusual synergies and complex mechanics than any lauded TD game I've played previously.. Blissfully relaxing and hypnotic at the start... somewhere along pathspace it begins to challenge... by then you're pretty much addicted. All this coupled with an actual story, a rarity in TD type games this simple. It's a predictable, yet compelling narrative that adds a nice touch of engagement to the repetition. And the pretty colors... and the pretty lights... would probably be quite fun with recreational party favors... those years are far behind me, however... like the Dukis sunrise.... Very different than other Tower Defense games that I have played. It takes a little getting used to, but it is worth the effort of learning the game. Incredibly fun and very deep strategically. I have enjoyed it even more than Gemcraft and it is almost as good as Defender's Quest (the best tower defense game on Steam!! <grin>). Simply put, it is a clicker + tower defense game. I have played most of the first campaign, and there are many more campaigns once you complete. Like others have said it is pretty repetitive; although, there are new unlocks every couple levels to keep it somewhat engaging. I think there is a story... Overall I picked this up because I saw a friend buy it during a sale. It is nothing special but if you can pick up discounted it is definitely worth an hour or so.. Its not the best TD on steam, but its better then most. I can easily say this is well abouve average.. Decently fun tower defence game, story drew me in well enough. Gameplay is quite creative and you're actually involved enough as a player that it doesn't feel like you're waiting inactivly after the towers are placed. The game does bog down slightly towards the end once you've gotten every variety of tower and most enemies have been introduced, especially noticeable in the very end campaign. The variety of both towers and enemies up until that point kept the game very fresh, it's certainly a game I would recommend giving a go if you have the time, certainly if you're a fan of the genre; It does have the distinction of being the first tower defence game I have actually played for a decent amount of time and finished. A final mention is that I quite liked how achievements were handled, actually getting something concrete rather than a useless note on your game profile.. Great story.I played this game a long time ago. Even now it's still one of the best tower defence game I have ever played.. Some of you have probably been waiting for this game to pop up. I considered about where to put it for a little while before eventually deciding to have it be at the very end. That's because, in my opinion, Immortal Defense is the best tower defense on Steam at the moment.The peaceful planet Dukis finds itself under attack by the evil Bavakh empire, a war-faring race of red, devilish aliens. Their armadas are vast, and with no notable army of their own Dukis is no match. However, they have one trick up their sleeve: Subject K, who has volunteered to be a Path Defender, a process that involves separating his soul from his body and sending it up into space. It's unclear whether K represents one of his names, or whether he's the eleventh person they've tried this with. Once up there, K gains the ability to see the Bavakh's ships as they move through Pathspace (basically hyperspace), and the power to attack and destroy them before they reach their destination.You control Subject K's essence in the form of the cursor, and bringing it next to an enemy will cause him to shoot at it automatically. You can also hold the right mouse button to charge up a bigger attack. That's all for the first two levels, but then you start getting access to Point's, this game's version of towers. All of them are some aspect of K's self - your first is Fear, for example, which shoots at enemies to reduce their defense and stun them. Simple enough, but that's about the only straightforward Point of the bunch. Courage will spray inaccurate, piercing shots which wrap around the screen; Pride starts off weak, but gains damage as it destroys enemies until it's powerful enough to one shot almost anything. Orthro is inexpensive to upgrade and deals splash damage, but only fires in the cardinal directions. The store description says you haven't seen towers like this in a game before, and that still holds up almost ten years after the game's release. All of them have some use, and in the late-game it feels like you're on the other end of a bullet hell shooter at times.Your enemies are also unique, and dangerous. Several of them buff others or mess with your Points' shots, requiring you to snipe them personally with your cursor's damage and other abilities. Some levels can be quite difficult thanks to them, but the game has a large difficulty slider; at zero things are pretty easy, while at maximum the levels show everything they're capable of. The game balance is designed to make you use the slider often, as the resources you have on hand to place points persists throughout levels. That's meant to encourage you to find more efficient ways of beating them rather than just spamming points everywhere, but if need be you can set a level lower and come back to it at another point; beating the previous level with higher resources changes the amount you start the next.Immortal Defense is split into six campaigns, each of which have fifteen stages, and tell a particular period of K's time as a Path Defender. I haven't talked about the stories each game has had in this series much, and that's because they're generally unimportant and not memorable. Immortal Defense's story, meanwhile, is shockingly good. In a lot of other games that premise would just be an excuse for the gameplay, but here it's examined quite thoroughly. Up in Pathspace, K has no-one to communicate with safe for brief messages from his home world, and other Path Defenders. All he knows is destruction, with the knowledge that if he fails, his home may very well be destroyed. What would an existence like that do to someone? Would they be able to stay true to why they came up there to begin with? It asks these questions with simple text at the beginning of each level, and does it well.In the audio-visual department, Immortal Defense also excels. While only made in Game Maker, the levels have a lot of special effects and touches to them to really emphasize how otherworldly Pathspace is; the path itself will appear to bend and stretch depending on where you move your cursor, and enemies will appear transparent until you move close. The game's soundtrack is quite varied, from heroic and uplifting to quiet and mournful, and will play randomly in levels, which is neat. Throughout levels your Points will also make commentary when they destroy enemies or get upgraded by you.With all the main levels Immortal Defense is quite a substantial game (the store says it's about twenty hours, but I think that's underestimating it quite a bit), and there are also several mini-campaigns featuring your Points which test how familiar you are with their strengths and weaknesses. Those, among many other things, unlock medals, in-game achievements that apply bonuses. Some are minor, while others, such as ones that affect Points, can give you a major advantage. I'm about finished with the game after I went back to redo levels at max difficulty, and I have about ninety hours, so it's quite a good value at ten dollars.Overall I'd say Immortal Defense is pretty close to perfect. The gameplay is enjoyable, it ties into an engaging story, it looks great despite it's age, and does a lot of unique things. I'm not sure how many people own it, but that number deserves to be much higher. Out of all the games I've talked about this month, if I had to pick one I'd recommend the most, it would be this one.. A genuinely novel take on tower defense, and with an affecting story as well. I bought it long ago, before it was on Steam, and was only too happy to buy it again now that it's here and has a few more bits of polish added. I'm pleased to see that what I thought was an obscure little game that only a few folks knew about has actually gotten a great deal of well-earned recognition.

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